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(TCG) Wise Starnoid, Avatar of Hope

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Coriler
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(TCG) Wise Starnoid, Avatar of Hope

Post by Coriler on 24.02.17 0:24




44 Cards

4x Wise Starnoid, Avatar of Hope
4x Corile
4x Emeral
4x Illusionary Merfolk  

4x Magris, Vizier of Magnetism
4x Aqua Hulcus
2x Energy Stream

4x Tulk, the Oracle
2x Vess, the Oracle

4x Kolon The Oracle  
4x Holy Awe          
4x Aqua surfer      


i have like 6 versions of this deck with different ratios or techs.
splashing pits or swaps is really cool in here as well.
swaping corile out in the opp. turn and giving you a cyberlord is great.

yes merfolk could be put to 3, but i prefer it at 4.

tannyboy2
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Re: (TCG) Wise Starnoid, Avatar of Hope

Post by tannyboy2 on 24.02.17 2:58

Wow, this is one of the better starnoid decks out there Smile you have a great curve with many shield triggers and LOTS of draw power. i could see this deck being a huge problem for rush decks with your emerals setting down potential shield triggers and vess removing the weenie creatures. Against control decks, you should fare decently well with your insane draw power to put up with the discard and your kolon and holy awe to have constant board control. It would be my honour to duel you one day and i must say, i love that your deck is fully promo-ed out Smile

striker EX
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Re: (TCG) Wise Starnoid, Avatar of Hope

Post by striker EX on 24.02.17 3:11

Nice and neat deck. Still slightly scared of fire spells I assume, as the powers are lower. Do u whack shields right off the bat?
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Coriler
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Re: (TCG) Wise Starnoid, Avatar of Hope

Post by Coriler on 24.02.17 3:33

striker EX wrote:Nice and neat deck. Still slightly scared of fire spells I assume, as the powers are lower. Do u whack shields right off the bat?

this deck is heavily geared against control matchups since this is strong against aggro anyway and control is the best decktype (IMO)

the reason why i dont run blockers and run floaters(creatures that replace themselves)  at max copies is exactly because of fire kill. magris and hulcus can die and i dont lose card advantage. they are really great in here. furthermore if i have enough pressure on the board and broke some shields my opp wont clamp me, because they have few shields and are under pressure.

(actually this deck is for a restricted clamp format though. normally id increase the number of streams to 3/4 copies.)

against controls, if i go first i sometimes try to rush with tulk/emeral. ( though an early loco/surfer is GG)
it really depends if you go first or what you have available. if i know i can easily be controlled and dont have streams i dont play my hand into the field and  just start droping hulcus and magris. at turn 3/4

some people play tajimal, or pala olesis to protect agains fire kill but dropping floaters and pressuring with them is the better option. early game you want to preserve your hand and not drop anything that lowers the size.

i have seen players summon pala/tajimal and get an instant loss after being clamped because they neither had streams or floaters...


Last edited by Touch Me on 24.02.17 3:58; edited 1 time in total
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Re: (TCG) Wise Starnoid, Avatar of Hope

Post by Coriler on 24.02.17 3:42

i have a build where i went the "full-floater-route" and included lucky balls as well.

has 40 cards and it really needs the early tulk swing . its higher risk but higher reward.

striker EX
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Re: (TCG) Wise Starnoid, Avatar of Hope

Post by striker EX on 24.02.17 9:51

Precisely my concern. Restricted clamp would greatly reduce its weakness though.
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LordSommerhill
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Re: (TCG) Wise Starnoid, Avatar of Hope

Post by LordSommerhill on 26.08.17 10:49

Why in the world doesn't anyone use Pharzi the Oracle instead of Tulk??? I have 4 Pharzi in my Starnoid deck, and it works great. It can trade with some Rush creatures, Melnias etc, and it has a very useful effect upon being destroyed. It can recycle those Energy Streams, Holy Awes etc. Tulk is just awful! Absolutely awful. It loses every possible battle in TCG, and it cant do anything against Rush. It can break shields if they have no blockers, and thats it. And even then, any creature that can attack can revenge kill it. It is another 1 mana evo-bait which is fine, but you already have Vess for that. Please guys, throw away those Tulks and throw in Pharzi. I have tested both, and Pharzi is waaaaay better, and gives you extra hand advantage, has more power and is still a cheap evo bait with 2 mana.
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Re: (TCG) Wise Starnoid, Avatar of Hope

Post by Bronze-Arm Sloth on 26.08.17 19:30

I tried Pharzi too.
Tulk is just cheaper which opens better turns with more resources.
Pharzi works but imo this kind of deck heavily relies on getting starnoid out and spamming coriles, not using spells.
I also tech 2 Marolls because of the reuse of emeral and corile
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LordSommerhill
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Re: (TCG) Wise Starnoid, Avatar of Hope

Post by LordSommerhill on 01.09.17 12:15

I hear you, but i just really disagree on this. I built a Starnoid deck a while ago, and at first i was using Tulk. But after testing it in my very diverse meta, i was just annoyed time after time about how useless Tulk was. Sure its nice when you sit there with 6 mana, and with a Tulk and a Starnoid in your hand, but other than that Tulk just dies. Not being able to even trade with the weakest creatures like Melnia, Deadly Fighter, Bronze Arm Tribe etc is just really unfortunate in many situations. So since i still have another 1-drop Light Bringer in Vess, i decided to try something else instead of Tulk.

So Pharzi the Oracle was the one that came into mind, as it is still very cheap at 2 mana and can trade with other 1000ers. Sure the point of the deck isn't using spells, but you wont say no to a free Energy Stream or Holy Awe back to your hand. You opponent is gonna want to use removal on your evo-bait, to avoid facing Starnoid, but doing so against Pharzi will pay off for you as well. And just the fact that you can suicide into those Melnias, Deadly Fighters etc just maks Pharzi useful in so many ways. I have testet both Tulk and Pharzi for a while now, and Pharzi has been soooooo much more useful. Even against defensive decks that try to make you deck yourself out with Starnoid. Ram Pharzi into something and get back that Holy Awe, so that you can set up for the one-turn kill. I promise you Pharzi is better than Tulk. It can be useful in so many ways, and even gives you advantage if it dies. You can't say that all that stuff is just irrelevant as opposed to Tulk costing 1 instead of 2 mana. We already have Vess as the 1-drop Light Bringer anyways.
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Re: (TCG) Wise Starnoid, Avatar of Hope

Post by Bronze-Arm Sloth on 02.09.17 17:19

Would either call it personal preferences, instead of creating a flamewar here.
I like pharzi in other decks, such as rothus control and such, also in swapnoid, he comes before tulk. But in standard starnoids i prefer tulk as he as the cheaper bait and you want starnoid as early as possible.
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Re: (TCG) Wise Starnoid, Avatar of Hope

Post by LordSommerhill on 15.09.17 9:37

I see your point. But even though Emeral is the preferred play on turn 2, you still have turns 3 and 4 to play Pharzi/Kolon before you play Starnoid on turn 5. Tulk works just fine, but my vote still goes to Pharzi over Tulk in every deck. Razz

    Current date/time is 23.09.17 3:10