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I dont think tcg mono civ is a thing

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Enigmafiend
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I dont think tcg mono civ is a thing

Post by Enigmafiend on 13.03.17 14:17

Tbh i have tried irl tcg monociv and TCO mono civ and they play out shit, Nature has no good finishers and/or defense, Light has very little good finishers, Water is bleak with no boosts or def eff except blockers, Fire is full of offense and has only cucco to rely on. The only potientail candidate may be dark but i have very little hope u can brng ballom out. On the other hand OCG has excellent Mono-civ potential with mono light and water being the most successful in my experiments
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Yami_Michael
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Re: I dont think tcg mono civ is a thing

Post by Yami_Michael on 13.03.17 14:43

Mono-Water would probably be the best and easiest (just simple Liquid People beatdown). Also, no defense? It has Gate and Surfers.

And Nature has Dual Fang, who really isn't bad at all.

Mono-anything works in Japanese dm.


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striker EX
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Re: I dont think tcg mono civ is a thing

Post by striker EX on 14.03.17 14:10

Mono nature is actually surprisingly strong (I remember seeing sth called Nature's Wrath on TCO and that deck is actually decent by mono standards)
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OcaVan
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Re: I dont think tcg mono civ is a thing

Post by OcaVan on 14.03.17 21:51

Sure, A TCG deck with more than one civ is has a better chance against a mono civ deck, because it can choose from a bigger variety of effects and react more flexible.

Mono water liquid people like Yami_Micheal said can be quite effective. Mono dark, can be good but has acceleration and often lack (exceot mongrel man) handcards. If your lucky Ballom can cause some damage, if your opponent has no darkness, but still it isn't gamechanging.
Beast Folk Rush is acceptable, but i can't remind many situation's were it was that successful.

    Current date/time is 28.07.17 9:49