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[TCG] Fire/Nature Toolbox Beatdown

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PatronSaint
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[TCG] Fire/Nature Toolbox Beatdown

Post by PatronSaint on 17.07.17 1:00

Hey all!

For one reason or another, I'm back to Duel Masters. I don't particularly care that the game is not supported anymore. I'm just building some decks for fun because I like to collect relatively cheap stuff. So here's a deck I brewed up. It's Fire/Nature using Mana Acceleration cards to rush out large creatures and hit the other guy over the head with them. This is supported by using Dimension Gate to pull out utility creatures as the situation demands.

Creatures [28]
Fire
4x Deadly Fighter Braid Claw - This guy comes down quick so he can start swinging for early broken shields.
2x Smash Warrior Stagrandu - A head-hunter. This fella will kill all but the largest of creatures for you, and he's so cheap!
2x Rikabu's Screwdriver - Blocker removal on a stick, which means Dimension Gate can search it!
2x Heavyweight Dragon - A powerful double-breaker that also has a nasty destruction ability? Nice!
Nature
4x Bronze-Arm Tribe - Mana acceleration that gives us a body to either break a shield or take up a blocker's attention.
2x Terahorn - Dimension Gate on a decent sized body. Seems worth running to me.
2x Fighter Dual Fang - A classic Evolution creature, he does damage and he accelerates mana.
2x Popple, Flower Petal Dancer - Our last utility creature, this helpful faerie allows us to accelerate our mana even faster!
2x Bodacious Giant - An even bigger double-breaker that eats up an opponent's attack, most likely causing a creature to suicide into this guy.
Fire/Nature
4x Gonta, the Warrior Savage - This dude is crazy efficient. Dunno how I missed him.
2x Wind Axe, the Warrior Savage - Blocker removal and mana acceleration. Another one I dunno how I missed.

Spells [12]
Fire
3x Tornado Flame - Trigger Removal that can hit a fair few creatures.
3x Dimension Gate - Grab the creature you need, when you need it.
Nature
3x Soulswap - Trigger that either can be used offensively or defensively.
3x Faerie Life - Cheap acceleration and can go off for free if it goes down as a shield.

Comments & Suggestions desired and encouraged,

- PatronSaint


Last edited by PatronSaint on 17.07.17 18:13; edited 2 times in total (Reason for editing : Modifying Deck)
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Bronze-Arm Sloth
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Re: [TCG] Fire/Nature Toolbox Beatdown

Post by Bronze-Arm Sloth on 17.07.17 5:45

First things first.
In my opinion the list is hardly readable because of your weird comments, a short word in brackets would have done the description better, or you could also write a strategy rundown and explain the most important cards.

To your deck:
It lacks shield trigger defense.
You though play a rush or aggro like type of deck.
If you run nature/fire, you should try to keep the cheaper as well.

I like the originality, but Heavy Weight and Bodacious really don't fit in here.
You will waste your mana for Faerie Life, Ultimate Force or that Legionaire Lizard, and your opponent will have to do a lot of safe coming damage to you.

I don't know if you tested your deck already, and if yes against what, but i would fix it like this:

-3 Ultimate Force
-2 Heavy Weight
-2 Bodacious (to keep your originality, otherwise kick all 4 of both)
-2 Roar of the Earth (card is ok, but does nothing on you tbh)
-3 Spastic missile (for a better trigger removal)
-1 Faerie Life (4 is just overkill and not needed)
-1 Dim gate

+3 Tornado flame/Phantom Dragon's Flame (for the spastics)
+4 Gonta (Cheap and very good beater)
+2 Fighter Dual fang (The real boss, gives mana und is strong)
+1 Legionaire (if you really want to play him, you need 3)
+2 Terahorn (search with a body, better than 4 Gates)
+2 Windaxe (Mana accel + blocker removal)

You could also go with water:
Thrash crawler can fish out from mana (never run 4 though)
Stream for draw, what this deck really lacks
Crystal Memory for toolboxing
Hulcus also for draw
Corile for some control removal and locking.

There is just so many ways to make your deck actually work better or even work, but in my eyes this deck would not be fast enough.
Just pushing mana early on can be dangerous without real threads, or having the danger only ready with 9 mana. Your deck gets countered by almost every meta control.

PatronSaint
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Re: [TCG] Fire/Nature Toolbox Beatdown

Post by PatronSaint on 17.07.17 17:34

Hey thanks for the input! I've taken your advice, and changes have been made. I also bolded card names for easier reading. Found myself with some empty slots, so I put in 3 copies of Mana Nexus.
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Bronze-Arm Sloth
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Re: [TCG] Fire/Nature Toolbox Beatdown

Post by Bronze-Arm Sloth on 17.07.17 17:41

@PatronSaint wrote:Hey thanks for the input! I've taken your advice, and changes have been made. I also bolded card names for easier reading. Found myself with some empty slots, so I put in 3 copies of Mana Nexus.

Looks a lot more effective to me now! Good job!
I also had the idea of teching 1-2 Jetpacks in case your Legionaire dies too fast.

Also good idea with Mana Nexus, but you should try soulswap instead, it can be used offensively and defensively, for nexus you could need some more triggers.

    Current date/time is 18.11.17 13:48