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(TCG) Fire/Water rush



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Join date : 2017-07-07
Location : Singapore

(TCG) Fire/Water rush

Post by Promised. on 03.08.17 4:09

Fire (16)
Deadly fighter briad claw x3
Comet missile x4
Kooc pollon x3
Rikabu screwdrvier x3
Pyrofighter magnus x3

Water (24)
Aqua guard x4
Emeral x2
Spiral gate x3
Crystal spinslicer x1
Aqua hulcus x4
Crystal paladin x3
Lucky ball x4
Aqua surfer x3

Total 40 cards

Last edited by Promised. on 10.09.17 4:15; edited 3 times in total
Bronze-Arm Sloth
Master of Evolution
Master of Evolution

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Join date : 2017-07-02
Location : Germany

Re: (TCG) Fire/Water rush

Post by Bronze-Arm Sloth on 03.08.17 5:12

-2  snip striker (there are many better cards)
-2 lucky ball (on turn 4 you might better prepare for the final hit and not draw, so blocker removal like paladin or so is better played, i use lucky ball as well, but only a low count, to have a little hand backup)
-1 Pyrofighter (4 normally is great, but imo they clogg the hand)

+2 emeral (good for early rush, probably the best turn 2 creature for a blue/red rush deck, setting a spiral gate or so, but keep comet missile in hand, you might need it earlier then triggered!)
+3 Rikabu the dismantler or maybe 3 aqua trickster/aqua vehicles

    Current date/time is 17.10.17 16:16