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(TCG) Bombazar Aggro

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LordSommerhill
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(TCG) Bombazar Aggro

Post by LordSommerhill on 20.09.17 8:59

Here is in my opinion the best deck you can possibly make in Duel Masters TCG. It has it all, including, speed, mana accel, draw power, removal, and the best finisher in the game. It summons a lot of creatures very fast, while still keeping a hand and accelerating mana. It easely gets rid of blockers, as well as building up extreme board pressure at the same time. It also usually plays its finishers from the mana zone, and has great card advantage in general, so it is not even weak against discard. It wins basically all the time against every deck that doesn't also run Bombazar. The only half-weakness is standard Fire/Nature Rush. But even there is wins like 60 ish % of the time, as it can soulswap out Bombazar on turn 4-5. Against other decks it just overwhelms them the first turn, by dealing with their stuff and building up mana, while at the same time building up its board presence. The only way to really beat this deck is to take it down before it manages to take you down, which is very unlikely for any non-Bombazar or Rush deck. Light/Water Aggro with Lancer can also do farly well against it sometimes, but as soon as they run into a Surfer or a Soulswap from the shields, it is usually game.

But enough talk! Here is the deck:


I have testet it against Marino Control, Starnoid, RUB Control, Light/Water Aggro, Phal Control, Fire/Nature Rush, Dark/Water discard and some other decks, and it may lose a game here and there, but it never lost a single best of 3 match against anything. Lets hear some opinions on this!

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Re: (TCG) Bombazar Aggro

Post by SunnySunday on 07.10.17 6:00

Looks very solid, but you missed the main card in the picture - Bombazar, lol.
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Re: (TCG) Bombazar Aggro

Post by LordSommerhill on 07.10.17 8:50

What do you mean missed it lol? It is right there

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Re: (TCG) Bombazar Aggro

Post by SunnySunday on 07.10.17 11:33

LordSommerhill wrote:What do you mean missed it lol? It is right there

Sorry, the image didn't appear fully at  first. I have some questions though:

1) Is 4 Twin-cannon too clunky for the deck? I've seen them being run in Bombazar blue but it is usally just 2.

2) Have you tried using pyrofighter magnus?

3) is running only 2 energy streams ever been an issue?

4) Do you every get stopped by blocker and petrova decks?

5) Do early creatures ever slow down your early rush? If they do would running some small early creature removal cards be useful?

6) Have you thought about or tried running Scarlet Skyterror?


Last edited by SunnySunday on 07.10.17 16:22; edited 1 time in total
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Re: (TCG) Bombazar Aggro

Post by Bronze-Arm Sloth on 07.10.17 12:22

Lol, are you kind of noob to this game?
He build his deck on personal preferences.
Bombazar blue has kind of a standard line up which lets you some spots open.
2 Streams/4 Hulcus is the best draw engine he could play.
Stream gives you +1 Card, while Hulcus gives you 2 as he stays in game and not wanders into the graveyard after using the effect.

4 Twins seem a bit much, but they do really work and can easily get swapped out with the help of mushroom and Bat as well some turns earlier.

Scarlet is not necessarily needed as he plays 4 Wind axes, which give you more advantages, this is kind of meta depending. Also a Crystal Paladin does the blocker removal better than him.

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Re: (TCG) Bombazar Aggro

Post by SunnySunday on 07.10.17 13:50

Bronze-Arm Sloth wrote:Lol, are you kind of noob to this game?
He build his deck on personal preferences.
Bombazar blue has kind of a standard line up which lets you some spots open.
2 Streams/4 Hulcus is the best draw engine he could play.
Stream gives you +1 Card, while Hulcus gives you 2 as he stays in game and not wanders into the graveyard after using the effect.

4 Twins seem a bit much, but they do really work and can easily get swapped out with the help of mushroom and Bat as well some turns earlier.

Scarlet is not necessarily needed as he plays 4 Wind axes, which give you more advantages, this is kind of meta depending. Also a Crystal Paladin does the blocker removal better than him.

Lol, are you [some] kind of jackass in general?

Besides why are you talking for him? I want to hear his reasoning, not yours. Judging by what you've written and how you've written it you aren't that experienced with the DM TCG and Bombazar blue decks.
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Re: (TCG) Bombazar Aggro

Post by Coriler on 07.10.17 14:57

both of you please be more polite.

i think that Bronze-Arm Sloth may have been irritiated by the ignorance, but
i guess SunnySunday knows the answers to his questions (he should, because this is the most well known and broken deck in the game) and asks them anyway so the OP can give his reasoning.

the OP definitely shouldnt pass up on magnus.

though who even wants to play against this? :/...


Last edited by Coriler on 10.10.17 12:48; edited 1 time in total
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Re: (TCG) Bombazar Aggro

Post by Coriler on 07.10.17 15:19

i dont fully see how what he has written, shows that he isnt that experienced in DM TCG or bombazar blue though. you exaggerated, because you got offended i guess.

also he can give his reasonings as well. this is an open forum.

i have a lot of changes but for now just these:

the OP could play 3 streams though in a control-centric meta or just 1 more rumbling because it is a body as well.

normally you want to keep the pressure going and drop the opp. to 2 shields as early as possible.


Last edited by Coriler on 08.10.17 16:00; edited 1 time in total (Reason for editing : typos)

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Re: (TCG) Bombazar Aggro

Post by SunnySunday on 07.10.17 16:15

Bronze-Arm Sloth wrote:Lol, are you kind of noob to this game?
He build his deck on personal preferences.
Bombazar blue has kind of a standard line up which lets you some spots open.
2 Streams/4 Hulcus is the best draw engine he could play.
Stream gives you +1 Card, while Hulcus gives you 2 as he stays in game and not wanders into the graveyard after using the effect.

4 Twins seem a bit much, but they do really work and can easily get swapped out with the help of mushroom and Bat as well some turns earlier.

Scarlet is not necessarily needed as he plays 4 Wind axes, which give you more advantages, this is kind of meta depending. Also a Crystal Paladin does the blocker removal better than him.

Coriler wrote:both of you please be more polite.

i think that Bronze-Arm Sloth may have been irritiated by the ignorance, but
i guess SunnySunday knows the answers to his questions (he should, because this is the most well known and broken deck in the game) and asks them anyway so the OP can give his reasoning.

the OP definitely shouldnt pass up on magnus...

though who even wants to play against this? :/...


Coriler wrote:i dont fully see how what he has written, shows that he isnt that experienced in DM TCG or bombazar blue though. you exagerated, because you got offended i guess.

also he can give his reasonings as well. this is an open forum.

i have a lot of changes but for now just these:

the OP could play 3 streams though in a control-centric meta or just 1 more rumbling because it is a body as well.

normally you want to keep the pressure going and drop the opp. to 2 shields as early as possible.





I wasn't offended, I was just reflecting his rudeness. But since you want to get involved too, please tell me how I was ignorant? I didn't want to hear his opinion because he wasn't the deck builder, thus he wouldn't know the reasons for card choices. If he posted his own version of bombazar blue then his reasoning would be more relevant.

"i dont fully see how what he has written, shows that he isnt that experienced in DM TCG or bombazar blue though. you exagerated, because you got offended i guess."
Please don't assume my thought process when you don't understand what I was trying to say. I didn't expand on what I said because I didn't want to waste my time talking to the guy, but since you mentioned this I'll give my reasons.

He says "2 Streams/4 Hulcus is the best draw engine he could play." without giving a reason, then gives impertinent information like "Stream gives you +1 Card, while Hulcus gives you 2 as he stays in game and not wanders into the graveyard after using the effect."
Which isn't relevant to to Bombazar blue, since he's just talking about the cards themselves.

"4 Twins seem a bit much, but they do really work and can easily get swapped out with the help of mushroom and Bat as well some turns earlier."
This is an opinion I would like to hear form the OP, becacuse this could easily be untrue (I found it to be in my version).

Lastly "Scarlet is not necessarily needed as he plays 4 Wind axes, which give you more advantages, this is kind of meta depending. Also a Crystal Paladin does the blocker removal better than him."
When you've against a wall of blockers scarlet skyterror is more useful than wind axe, as the extra mana isn't as useful at that point in the match. Scarlet is also better than crystal paladin because it doesn't require evo bait and can be soulswapped.

The guy can give his reasons, but when he's rude about it (like you were with your assumptions) I'll just reflect that right back at him.

EDIT:
"i guess SunnySunday knows the answers to his questions (he should, because this is the most well known and broken deck in the game) and asks them anyway".

Your guess is wrong. I know most bombazar blue decks have the same core cards, but the uncommon card amounts/choices are what I'm asking about, because those small changes can either improve or make the 'base' deck worse. The questions I asked were based on what I've tested out and either kept or rejected, but his choices may be better overall or they could be meta dependant.
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Re: (TCG) Bombazar Aggro

Post by Bronze-Arm Sloth on 08.10.17 15:06

SunnySunday wrote:


Lol, are you [some] kind of jackass in general?

Besides why are you talking for him? I want to hear his reasoning, not yours. Judging by what you've written and how you've written it you aren't that experienced with the DM TCG and Bombazar blue decks.

Still laughing at this haha.
Actually i have play dm since day one, you are the one with silly questions, who seems to have no clue of the deck, why else would you asking.
Btw i wasn’t mesnt to offend you, but your questions were just so dumb to not reply to them.
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Re: (TCG) Bombazar Aggro

Post by omswizard on 08.10.17 15:48

Salt and Bombazar, these two things come along. Very Happy

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Re: (TCG) Bombazar Aggro

Post by Bronze-Arm Sloth on 09.10.17 5:08

I’m not going to comment anything below this anymore.
We have had enough debates and arguments about Bombazar and related decks on Pojo to its time.

I wasn’t meant to offend you at all @SunnySunday. Actually i was really laughing about your questions ans felt answering them. This is an open forum, so if you are going to expect someones answer in personal, drop him a message. Anyone can reply to anything here. If my reaction touched you in any kind, i‘m sorry.
Btw you don’t have to reply all your quotes in a single. Its just hilarious how this topic here expanded in flames.

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Re: (TCG) Bombazar Aggro

Post by SunnySunday on 09.10.17 7:23

Bronze-Arm Sloth wrote:
SunnySunday wrote:


Lol, are you [some] kind of jackass in general?

Besides why are you talking for him? I want to hear his reasoning, not yours. Judging by what you've written and how you've written it you aren't that experienced with the DM TCG and Bombazar blue decks.

Still laughing at this haha.
Actually i have play dm since day one, you are the one with silly questions, who seems to have no clue of the deck, why else would you asking.
Btw i wasn’t mesnt to offend you, but your questions were just so dumb to not reply to them.

Skill and experiences isn't necessarily correlated with time, I have had a lot of experience with this deck (mostly being beaten by it) and there are complexities to the deck which you seem to overlook, that's why I asked those intricate questions which you dismissed as "silly".

It's cool if you stop talking to me or replying because you've demonstrated that you're dismissive when it comes to anything beyond simplistic, so you can't really add much to the discussion (as all your replies have shown).

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Re: (TCG) Bombazar Aggro

Post by SunnySunday on 09.10.17 7:26

Bronze-Arm Sloth wrote:I’m not going to comment anything below this anymore.
We have had enough debates and arguments about Bombazar and related decks on Pojo to its time.

I wasn’t meant to offend you at all @SunnySunday. Actually i was really laughing about your questions ans felt answering them. This is an open forum, so if you are going to expect someones answer in personal, drop him a message. Anyone can reply to anything here. If my reaction touched you in any kind, i‘m sorry.
Btw you don’t have to reply all your quotes in a single. Its just hilarious how this topic here expanded in flames.

You're are free to discuss in an open forum, but you did it with negative intentions so I just replied in kind. Besides you were the one who ignited these "flames". I too don't mean to offend you, but you a stupid, rude idiot (again no offense).


Last edited by SunnySunday on 09.10.17 15:13; edited 2 times in total

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Re: (TCG) Bombazar Aggro

Post by SunnySunday on 09.10.17 7:27

omswizard wrote:Salt and Bombazar, these two things come along. Very Happy


Haha that's very funny. A more accurate way to put it would be a immature kid and an open forum lol.
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Re: (TCG) Bombazar Aggro

Post by Bronze-Arm Sloth on 09.10.17 16:49

Well go and fys then, you call me an idiot and kid? I guess i‘m far older then you.

Btw you ignited it, with answering, also i did not have had any negative intentions with my replies.
Now lets just close this childish shit
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Re: (TCG) Bombazar Aggro

Post by Zach Hartigan on 09.10.17 19:06

BOMBATZAAAAAAAAR


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Re: (TCG) Bombazar Aggro

Post by LordSommerhill on 10.10.17 9:40

Sunnysunday, to answer your questions:


1) Is 4 Twin-cannon too clunky for the deck? I've seen them being run in Bombazar blue but it is usally just 2.

- It may seem like much at first, but if you try playing with this deck, you will see how easly it summons these. You can summon them as early as turn 4 if you want, without being pressured to go for game already, like you would with Bombazar. As long as the opponent isn't sitting behind Tajimal, Twin Cannon is very deadly that early in the game, and can quickly seal the deal for Bombazar to go for game, if left to do its work. Pyrofighter Magnus is definitely good, but it doesn't fit in this kind of deck. Magnus has to be summoned again and again, taking up 3 mana every turn. In this deck you want to spam as many creatures as possible, and preferably creatures with summon effects, and you want them to stay out. That way, when you drop Bombazar, you have a whole army to just overwhelm your opponent. Therefore i like 4 twin cannons, as it acts as a semi boss-creature in the deck. I also prefer having 1-2 in my mana zone, as well as 1 in my hand at all times, letting me follow up Bombazar with it if neccesary.

2) Have you tried using pyrofighter magnus?

- I kind of answered that above, but yes i ran x4 Magnus in the Fire/Nature Bombazar deck i ran earlier, which was kind of a rushy Bombazar deck. Magnus was good, and especially if i had two in my hand to follow up Bombazar on that second turn. It is also very hard to kill unless you hit triggers. So by all means, Magnus is good, but it kind of goes against the field and hand advantage that the Bombazar Blue deck wants. So in that deck, it is really not a card you want to play. Twin Cannon can come out only 1-2 turns later than Magnus anyways. Would rather drop a Wind Axe or a Rumbling Terahorn on those turns though.

3) is running only 2 energy streams ever been an issue?

- No Stream in this deck, is one of those cards that you dont really need to draw, but is good to have available in many situations. If you get clamped, if you don't draw a Hulcus, or if you end up in a top-decking situation. Stream is always a very good card in any deck, but in this deck it is just an option i like to have. Therefore im only running 2. Terrahorn is essentially a better version of stream in this deck too, as the deck is almost just creatures, and Terahorn lets me get the one creature i need at that exact moment, as well as providing a body to help Bombazar win the game. This is usually better than just drawing to random cards, and both cards are +1 anyway.

4) Do you every get stopped by blocker and petrova decks?

- Petrova is of absolutely zero concern to this deck. Petrova itself is useless, as it is slow, and can't do anything to stop Bombazar itself. Usually when i go for game, i will let some of the creatures die, just to make the potential blockers they have use their one block (cause after summoning Bombazar, every blocker only gets one use before the game ends the turn after). Blockers in general aren't a concern either, as i run 4 Wind Axe, 4 Surfers and 4 Soulswap. Therefore i will almost always have something accessible to remove the blockers. So playing Petrova against this deck is just asking to be murdered, as it takes up your fifth turn, without providing any defense whatsoever. The fift/sixth turn is also in general the turns i usually go for game with Bombazar.

5) Do early creatures ever slow down your early rush? If they do would running some small early creature removal cards be useful?

- Rush is actually the only deck i ever face, that can cause issues for this deck. I usually beat standard rush, as i can potentially soulswap out a Bombazar on turn 4. Also if rush hits a Surfer in shields against this deck, they basicly lose. Same goes if they hit a Soulswap, and i have a creature on the field. The only times i lose a game to rush, is when they go first, hit no shield triggers, and are able to go for game against me on the fourth turn. If all those thngs go correctly for rush, it will beat this deck. But i have several standard fire/nature and fire/light rush decks in my meta, and i have never lost a whole match against rush. I lose a single duel here and there, but never a match. Sure it can happen, but when played correctly, this deck will beat standard rush 70/75% of the time. Playing rush against this deck is basicly a coin flip, with one head side and two tail sides. You will win a game now and then, but you will lose in the long run. So rush is actually not a consistent or good option against this deck, despite probably being the best non-Bombazar deck you can match up against it. It is simply a coin flip that you will usually lose, so yeah.

6) Have you thought about or tried running Scarlet Skyterror?

- Scarlet is good, but is just not neccesary in this deck. If you try this deck out, you will see that it is extremely easy to just slay down all blockers that come your way. Gonta is bigger than most blockers early game, Twin Cannon and Bombazar also go over most blockers. And should they have a bigger blocker, or a Tajimal that is stopping you, then you have 4 Wind Axe, 4 Surfers and 4 Soulswap to deal with it, which is 12 cards. Tajimal is the only blocker that tend to be an issue for this deck. That is why when playing against light/water, i usually keep a Wind Axe / Soulswap in my hand, just waiting for it. With 4 Wind Axe and all the mana accel + swap, you will have it accessible almost all the time. Can also be searched out with Terahorn, or you can just use Surfer for the same purpose. Scarlet Skyterror is a card meant to take out a whole field of blockers, something not even the most defensive decks will ever have against this deck. i would actually go as far as saying that you WANT your opponent to play blockers early on. This means there will be no pressure on you to end the game quickly, while letting you play your Wind Axes which is a triple-purpose card in this deck, providing a body while taking out a blocker and accelerating your mana. So yeah, don't use Scarlet in this deck man. You want to run cards that you can run 4 of, as this gives you most consistency.

Hope these answeres help you out. But opinions or not, i am pretty sure this is about the best version of this deck you can build. It is extremely overpowered, and is a complete missmatch for 9/10 decks.

Feel free to ask more questions if you need.
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Re: (TCG) Bombazar Aggro

Post by LordSommerhill on 10.10.17 10:29

And i just have to add:

As cool and great as this deck is, it is relatively boring to play with. It basically autowins against any opposing deck that isnt Rush or another Bombazar deck. Sure some decks can win a game against it if they are lucky, but in general they will just be completely overwhelmed, as all they can do is just play as defensive as they can, in order to simply stay alive. But defense in the long run will just lose against this, so despite usually being the only option, it still kinda isn't an option. The only way to beat this deck is to kill it before it kills you.

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Re: (TCG) Bombazar Aggro

Post by SunnySunday Today at 14:40

Ah thanks for that Elaborate explanation, I guess those 2 Terahorns could take the places of the 2 streams I was talking about. Discard wouldn't really be an issue since it doesn't come early and if the opponent does that they will leave the field as-is - leaving your army there to build up.

Another question I'd like to ask, as I've made a deck like it, is making a Bombazar blue without bombazar? What do you think of that? Obviously it would not be as powerful, but do you think it would be a feasible option?


Last edited by SunnySunday on 17.10.17 15:02; edited 1 time in total

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Re: (TCG) Bombazar Aggro

Post by SunnySunday Today at 14:58

Bronze-Arm Sloth wrote:Lol, are you kind of noob to this game?
He build his deck on personal preferences.
Bombazar blue has kind of a standard line up which lets you some spots open.
2 Streams/4 Hulcus is the best draw engine he could play.
Stream gives you +1 Card, while Hulcus gives you 2 as he stays in game and not wanders into the graveyard after using the effect.

4 Twins seem a bit much, but they do really work and can easily get swapped out with the help of mushroom and Bat as well some turns earlier.

Scarlet is not necessarily needed as he plays 4 Wind axes, which give you more advantages, this is kind of meta depending. Also a Crystal Paladin does the blocker removal better than him.

Bronze-Arm Sloth wrote:
SunnySunday wrote:


Lol, are you [some] kind of jackass in general?

Besides why are you talking for him? I want to hear his reasoning, not yours. Judging by what you've written and how you've written it you aren't that experienced with the DM TCG and Bombazar blue decks.

Still laughing at this haha.
Actually i have play dm since day one, you are the one with silly questions, who seems to have no clue of the deck, why else would you asking.
Btw i wasn’t mesnt to offend you, but your questions were just so dumb to not reply to them.

Bronze-Arm Sloth wrote:I’m not going to comment anything below this anymore.
We have had enough debates and arguments about Bombazar and related decks on Pojo to its time.

I wasn’t meant to offend you at all @SunnySunday. Actually i was really laughing about your questions ans felt answering them. This is an open forum, so if you are going to expect someones answer in personal, drop him a message. Anyone can reply to anything here. If my reaction touched you in any kind, i‘m sorry.
Btw you don’t have to reply all your quotes in a single. Its just hilarious how this topic here expanded in flames.

Bronze-Arm Sloth wrote:Well go and fys then, you call me an idiot and kid? I guess i‘m far older then you.

Btw you ignited it, with answering, also i did not have had any negative intentions with my replies.
Now lets just close this childish shit

Oh I thought you left after you said you said you would, but since you're still here we can go again...

"Btw you ignited it, with answering"
Look at your first post where you said "Lol, are you kind of noob to this game?" that shows you began this whole thing.

"Actually i have play dm since day one, you are the one with silly questions, who seems to have no clue of the deck, why else would you asking."
Look at the response LordSommerhill gave to my "silly questions" if they were so stupid his responses would have been significantly shorter because there would be nothing to talk about, but as you can see they weren't, that's why I said "Judging by what you've written and how you've written it you aren't that experienced with the DM TCG and Bombazar blue decks." because you're responses weren't relevant to what I wrote, his was.

"I wasn’t meant to offend you at all @SunnySunday. Actually i was really laughing about your questions ans felt answering them."
If this is your attempt at an apology, it really sucks. It shows you were lying in the first part because your responses showed the opposite then you insult me at the end by saying you were laughing about my questions again. [Insert insult here].

"did not have had any negative intentions with my replies."
Read what you've written, it's a direct contradiction.

"Well go and fys then, you call me an idiot and kid? I guess i‘m far older then you."
See it's not too nice when people insult you back now is it? Seems the glass house that you reside in has thin walls, maybe you should stop hurling rocks. I said idiot because what you wrote was idiotic, and I said kid for no particular reason than to anger you, and it worked lol. I forgot to say... congratulations! You're an immature adult! It would far more acceptable to say you were a immature kid, because than what you wrote would be easily dismissed.

"Now lets just close this childish shit"
I agree, don't act like a child by insulting other people and their opinions and they won't do the same back.I hope you don't see this as you've probably left the thread this time like you said you'd do before.

Peace.

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