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(TCG) RUB Control

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LordSommerhill
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(TCG) RUB Control

Post by LordSommerhill on 21.09.17 11:49

After seeing RUB Control a lot in videoes, and seeing different builds, i finally decided to put together my own RUB Control deck. This is the first version, and it is very unfinished as of right now. It is just the first decklist i could come up with in my head. I have testet it a lot, but i have not been very satisfied with the results so far. The metagame i play in very rough, consisting of several Bombazar decks, Marino Control, Phal Control, Rush decks and lot of other decks too. This RUB build took a 0-2 loss against Bombazar Aggro, 1-2 loss against Marino Control, 2-1 Victory against one Rush deck (Solely because of Miraculous Meltdown, which has been doing a lot of work), and a 0-2 loss against another Rush deck. Im about to test it against lots of other decks too, but like i said i am not satisfied with it so far. It contains lots of good cards, that can do a lot of work, but it just falls short against early offensive pressure. It also consists of 45 card, which i will eventually cut down to 40 to make it more consistent. Im also trying to find room for 2 Cranium Clamps, to improve the control and Bombazar matchup. The deck needs work, so i will greatly appreciate opinions, ideas and changes from people who have experience with this kind of deck. It works well, but just falls short against other high-tier decks a little too often. Here is the deck:



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loui-mh
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Re: (TCG) RUB Control

Post by loui-mh on 21.09.17 12:42

At first appearance it doesn't look so bad, but I have a a few remarks:
1) Why do you use Tanzanyte? Sure, it is a strong multi creature, has a lot of power, nice effect and DB, but you want to play Bolly in turn 7 or use Apoc, right? Imo, Tanzanyte isn't really the best idea to remove creatures from the grave back to hand in this (!) version of a deck. Try to use Morbid to recycle (it's cheaper, you don't have to wait a turn to use the effect and you can get two creatures at the same time too - independently from the name). Or use Corpse Charger to gain extra mana.
2) Nice idea with the Lizard. But as well at Tanzanyte, you have to wait one turn to use the effect (one turn for your opp. to remove those creatures). If you want to give Bolly or any other creatures speed attacker, maybe try Supersonic Jet Pack (costs only 1).
3) Third point: You have a huge (!) amount of blockers (9) in that deck. Try to cut that down, really! It slows you down. Squito is a good idea bc high power, Thrash too to remove cards from mana. Madrillon is not necessary. You can replace that Fish with Clamp or Locos. Or one more Emeral to control your shields (you are playing 12 triggers without any changes on my side).

Try to test it with some of those changes Smile

Cheers!
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Bronze-Arm Sloth
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Re: (TCG) RUB Control

Post by Bronze-Arm Sloth on 21.09.17 16:06

-2 Meltdown
-1 Tanza
-4 Madrillon
-1 Legionaire Lizard

+1-2 Melnia
+1 Bolmeteus
+2 Morbid
+1 Loco /or 2 Clamps
Maybe add corile or max emeral

As said, your blocker count is far too high as needed.
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LordSommerhill
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Re: (TCG) RUB Control

Post by LordSommerhill on 23.09.17 15:10

Thanks for the replies. I use Tanzanyte as it combos really well with Deklowaz late game. However it is rather situational, and not really neccessary. And the reason i have so many blockers is because my meta is heavily influenced by Bombazar and Rushdecks, that just apply too much offensive pressure for this deck to deal with, unless i can summon enough blockers. I will try with the deck with the changes you guys suggested, but i will keep Miraculous Meltdown for now, as it has been this decks main win condition so far, and has been doing a lot of work in otherwise hopeless matches. It is the reason this deck can beat Rush very often. It also does extremely well against Aggro and other offensive decks.
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LordSommerhill
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Re: (TCG) RUB Control

Post by LordSommerhill on 25.10.17 16:11



Here is the RUB deck now (Version 2). I have made some changes, like removing some of the blockers, removing Tanzanyte and Lizard, and here is the temporary result. The deck does work a lot better now, but im still not satisfied in comparison to what i know RUB deck can do. The deck does very well against aggro and rush in general, and against many control decks. However it got absolutely demolished 10/10 times against both Bombazar Blue (kinda obvious i know), Marino Control and Starnoid. Sure these three decks are all better decks than RUB on paper, but it should be possible to make it at least closer.

So i am after more improvements and opinions from you guys. Im in the process of adding 2 Cranium Clamps, as soon as i find out what to take out.
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Zach Hartigan
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Re: (TCG) RUB Control

Post by Zach Hartigan on 25.10.17 18:17

Clamp<3


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LordSommerhill
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Re: (TCG) RUB Control

Post by LordSommerhill on 26.10.17 8:44

Yes like i said, x2 Clamps will be added, as they obviously will make the deck better. I am also open for major changes to the deck, if you have experience with RUB, and you find this build useless. All suggestions will be appreciated.
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Jynkkymasiina69
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Re: (TCG) RUB Control

Post by Jynkkymasiina69 on 26.10.17 9:27

RUB is all about abusing two of the most broken cards in TCG (I don't count Bolbal as DM card), Clamp & Corile. These two stupid cards make Bolmeteus look like a strong card but he's nowhere near that strong without abusing them.
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LordSommerhill
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Re: (TCG) RUB Control

Post by LordSommerhill on 26.10.17 9:37

Aha! Yeah i havent been using Corile at all. Do you have a decklist suggestion? Is there room for both Surfer and Corile? I will definitely try it out.

But btw, pretty sure Bombazar and Soulswap are the most broken cards in tcg??? Razz
But yes Clamp and Corile are also very very OP.
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ELTP
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Re: (TCG) RUB Control

Post by ELTP on 26.10.17 14:05

I would take Kelp Candle instead of Madrillion Fish, since you already have Squitos and Gonta is going to destroy Madrillion anyway.

You can run both Surfer and Corile in a same deck. I would replace 1 Hulcus, 1 Reversal and 1 Melnia with 3 Coriles. The other Melnia left I would replace with Kelp Candle. 1 Meltdown could be replaced with Bolmeteus.


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loui-mh
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Re: (TCG) RUB Control

Post by loui-mh on 26.10.17 15:11

As @ELTP wrote, I would take Madrillon out (imo 5 blockers are enough in a deck, they just slow you down the more you have in it ...and you have enough removal trigger).
Different to @ELTP I would replace 1 Reversal, 1 Melnia and 1 Meltdown with 3 Corile, and the second Meltdown I would replace with Plague (definitely much stronger in a control deck than Meltdown).
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LordSommerhill
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Re: (TCG) RUB Control

Post by LordSommerhill on 28.10.17 17:05

Here is RUB V3. Finally i have found a build that works! Now it is finally able to fight with the big decks, pulling a 6/10 win against Marino Control, 7/10 against Fire/Nature Rush and 7/10 against Light/Water Liquid People. These are all amonst my best decks, so i am very happy with these results. It went 2/10 against Bombazar Blue and 3/10 against Starnoid, so those matchups still need work. But all in all i am very happy with the progression. I realized that Deklowaz was against its purpose in this deck, so i removed it entirely. I also added Corile and Cranium Clamp finally.
So here is RUB Control V3:




Very happy with the deck right now, but as you can see it is 45 cards in total. The next and hopefully final step, is to pick out which 5 cards to remove from the deck, to get it down to 40. I want to do this to reach maximum consistency.
As of right now, im thinking:
-1 Searing Wave
-1 Trash Crawler
-1 Aqua Hulcus
-1 Locomotiver
-1 Dark Reversal
This is just an idea though.
So lets hear some more opinions on this.
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LOGIC
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Re: (TCG) RUB Control

Post by LOGIC on 06.11.17 19:50

By far, the "Cyber RUB" is the most powerful RUB in the game. That build screams for some Merfolks, to have a body and a solid draw. You can add one more Stream, and replace the hulcus with the Merfolks. Also, I think you'll need 1 more Bolmy in the build, since you have just 1 Thrash, so would be a liitle hard to recover it from the mana. Also, I sugest:
-1 Meltdown, -1 Searing, +2 Blizzard(very good against Strong Aggro's or kill Petrovas).
-1 Dark Reversal, +1 Morbid Medicine

* Your build is solid against RUSH, and AGGRO'S but it can have problems vs other controls with more discard resources(like a Marino Control...but don't worry, Marino usualy beats RUB xD)
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LordSommerhill
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Re: (TCG) RUB Control

Post by LordSommerhill on 07.11.17 8:45

@LOGIC thanks! I will test out your suggestions. Yes Merfolk would probably fit in this deck. Its just that i have tried Merfolk in so many decks through the years, but i have just never had much success with it. Its been one of those seemingly good cards, that just didn't get off very often. I have had success with it in my Hydrooze deck, but thats it so far.

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